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How I Create a 2d Digital Sculpture

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How I Create a 2d Digital Sculpture

Someone suggested I make a video of me at work creating digital sculptures. Such a video would be so cut and spliced, it would look hokey. It takes me four, six, even more than a dozen times (over the course of several nonconsecutive days) before I get the image what I want. By definition, a digital sculpture is "the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay." [from wikipedia]

Visualize this: I start with a shape and fill it with colors I think will work. This is my "clay." I then use a warp tool to push and pull the shape into the form I want. I have several programs that offer a warp brush. The one I prefer can be sized, both in diameter and in warping ability. This allows control of the bend and pull of the colors. I use a stylus on a tablet rather than the computer mouse, and this give me pressure-sensitive control. There are also preprogrammed warping selections (twirls, waves, bloating, pinching and more) that can be applied to all of various parts of the image. I occasionally use those for digital abstracts, too.

When creating Digital Critters I only use the warp brush to push and pull. I reference a photograph to keep the anatomical features fairly accurate. Once satisfied with the Critter sculpture, I layer it onto a background I have digitally painted, or a background of interesting textures.

Check out the Digital Sculptures Gallery here: http://bit.ly/1JmMU7y